But with that speed, ease and long list of features, I’d heartily recommend it to anyone in need of a speedy and intuitive PBR real-time renderer. I’d have given it a 5 rating if it weren’t for some of the clunkiness in the baker UI. Toolbag is a staple in my day-to-day workflow. With this attention to detail and user requests, Marmoset Toolbag 3 is a steal. Exporting textures from Substance Painter and setting your asset up in.
MARMOSET TOOLBAG 3 SCENE HOW TO
It also has a cool little feature that lets you hook up your turntable to the animation you’re working on, in effect allowing for multiple turntables at various speeds in your scene.Īdd to that the fact you can now import TBSCENE formats into Unreal, a glTF exporter, lots of lighting and shadow improvements, not to mention fog, a shadow catcher and a good, standalone 360 WebGL viewer that works with anything from WordPress to ArtStation, and you have a crazy solid PBR rendering package at a fraction of the price of KeyShot or Clarisse.ĭespite its limited functionality compared to other applications, it should be taken into account that whatever Toolbag does, it does it very well. In this video we will take a look at how to best show of your asset for portfolio use. It’s pretty intuitive as well – you can import your animation or set one up from scratch, and if you’ve animated in any of the mainstream animation packages, you’ll feel right at home in the editor. mview file from my desktop, there is no tessellation happening at all. While a toolkit like this won’t ever provide the entire range of animation features like Max, Maya, Houdini, iClone and the like, it will let you animate small to medium scenes, and excels at it, meaning you can do anything from dioramas, interiors, exteriors and single to multiple figure animations. I have version 3.08 and Tessellation with PN Triangles works very nicely within Toolbag itself but after exporting to a Marmoset Viewer scene package, and running the. Keyframes are only applied to the currently selected object